Infinite Earths is a fantasy roleplaying system designed to be generic–that is, not mated to any specific setting or story. Infinite Earths aims to make the gameplay experience smoother by not trying to be “realistic”–rules are streamlined for quick and easy play. Infinite Earths is an OGL-based roleplaying game that is designed to fuse tactical wargaming-style play (as embodied in Dungeons & Dragons and systems derived from it) with storytelling-style play (such as popularized by World of Darkness), while offering character customizability similar to GURPS. This game also aims to reduce heavy use of math (such as in Pathfinder) and reliance on GM fiat (such as in D&D Next).
The Infinite Earths roleplaying game has been developed in fits and starts since 1997, when it was only a homebrew ruleset combining AD&D and GURPS. Development waned for a time during the heyday of 3rd Edition D&D, but eventually age and a lack of time took its toll, and the founders of Room 209 wanted a game system with flexibility, speed, and a reduction of mathematical complexity. Thus Infinite Earths was born again. Development of the current version of Infinite Earths began in December 2011, with alpha playtesting including players from the Raleigh Tabletop Roleplayers Meetup beginning in August 2012. Room 209 Gaming is currently preparing the game for open beta-testing, at which time the ruleset will be available as a free PDF.
Once testing is complete, Infinite Earths will be available for free under the OGL as a PDF. It will also be available as a full color illustrated hardback.
You can find more information about Infinite Earths here.
- Beta-Testing Campaigns and Open Beta begins: 2013
- Collaborative party-creation campaign rules
- Build your own class! Assemble Fighting Style, Vocation and Persona into your own unique class.
- 16 Personas
- 16 Fighting Styles
- 17 Vocations
- Choose between 7 different species and 13 different half-kind
- Define your character’s backstory through Background talent selection
- Customize your character with 20 skills and more than 300 talents
- Fellowship system that provides bonuses to players that work together
- Customize equipment to your imagination with freeform weapon design
- Crafting rules for armor, equipment, weapons and magic items
- Utilize magic rituals for powerful and long-lasting spells
- Fast Combat
- Stunt system for tactical use of environment
- Less math, more dice-rolling
- Create your own spell effects with a dynamic Arcana magic system
- Model your relationships with NPCs
- Success and Failure are independent of GM fiat
- Build your fame and reputation
- Make friends out of enemies
- Forge your own organizations
- Modular, event-based adventure design
- Doesn’t require Fighter – Rogue – Cleric – Wizard tentpoles
- Collaborative storytelling process between Adventure Guide and Players
- The story is supposed to change based on Player actions
- Rewards completing story goals, not just killing monsters
- Players choose between magical, social and monetary rewards