The First Week of Forthright!

This Tuesday marked the publication of the Forthright Open Roleplay Early Access rulebook on DriveThruRPG. It’s been a great week for Forthright!  Let’s take a look at what we’ve got so far: 288 unique downloads of the free ruleset 6 members in the Forthright Open Roleplay Google+ Community (we want more!) Some feedback from Kyrinn S. Eis, Keith Slawson… Read More »

Now Available! Forthright Open Roleplay Early Access

The Early Access ruleset for Forthright Open Roleplay is now available on DriveThruRPG!  You can download them here. We also have a Google+ Community for discussion of the rules, play reports and announcements available here. Check them out!

Coming Soon! Forthright Early Access

Hello once again! The past several months have been rough ones here at Room 209 Gaming. All three of us have gotten varying degrees of very sick or very very sick, two of us suffered through layoffs in their day jobs, and we’ve been working to finish off Forthright Open Roleplay once and for all. The great news is, Early Access is… Read More »

The Experience of Being Edited

This week I’m going to switch tracks back to talking about making Forthright Open Roleplay. I’ve not been talking about that much lately because, after finishing the Ashcan Draft, I sent it off to John Adamus to be edited. He got it back to us two weeks ago, and I’ve been reading and assimilating his commentary, as… Read More »

Games I Have Loved

As I write this, I am recovering from both a nasty sinus infection and a bout with pneumonia. I’ve ample reason to complain about things as I have the past few weeks, but James Olchak convinced me I need to be more positive.  So today I’m going to talk about some roleplaying games I’ve loved,… Read More »

Too Much Talk, Not Enough Rule?

One of the most commonly-repeated words used to describe roleplaying lately is that it is a “conversation.” This has a lot of interpretations. Like, a looooot.  But I’m only interested in addressing one specific interpretation today. What I’ve seen, and I don’t know if it’s primarily influenced by the “conversation,” the classic “do-it-yourself” nature of the hobby, or some interaction… Read More »

The Terror of Getting It Wrong

I’m not a big fan of the adversarial GMing style. This is the technique of GMing wherein GMs are specifically trying to thwart the players in what they do. From “oh, you didn’t tell me you were going to put away your sword” to “here’s how your wish spell goes wrong,” this style of play is deeply rooted in… Read More »